A Blog by Jonathan Low

 

Oct 16, 2012

Call of Duty Black Ops II is Generating the Highest Pre-orders in Video Game History: So How Come It's Manufacturer is Offering Free Content?

Video game sales were down 24% in September from the previous year. And they were down 8% the year before that. The recession - and the movement from PCs to mobile phones being the primary culprits.

But they're learning. The games makers like Activision, creator of Call of Duty, we mean. They're experimenting and learning how to drive engagement, how to build a community and, therefore, how to increase revenues and profits. It is, after all, a business. And a big one, even with double digit declines, total sales in 2011 were approximately $17 billion.

Activision's decision offers a primer in strategy under duress. Dont like your market position? Redefine the market.

Online sales are expected to surpass retail sales next year. Call of Duty's most dedicated gamers, 2.3 million of whom joined the company's Elite network service, are targeted to be the source of its future growth. So like fast food restaurants and others dependent on repeat business from retail customers, Activision is trading in some revenue from its add-on business in hopes of building profits from its repeat customers who are its most profitable.

The company cloaked its decision in rhetoric resounding with feel-good phrases like 'what's good for the community (of users),' but change is designed to double down on those who have already demonstrated a commitment to spend time and money, mobile distractions be damned.

The action may ultimately prove to be a stop-gap until new technology provides a competitive mobile solution. But it will also establish benefits consistent with those found on other mobile and PC-based platforms. The world is not waiting, nor is it sympathetic. Just like the games, change or die. Eat lunch or be lunch.JL

Dean Takahashi reports in VentureBeat:
Activision Blizzard is making a big shift in providing free content for its most dedicated gamers. The Call of Duty Elite gamer social network service will become free with the launch of Call of Duty: Black Ops II on Nov. 13. Players will enjoy Elite’s social features for free, but they will still have to pay for downloadable content such as multiplayer online game maps. Players will be able to purchase four downloadable content (DLC) map packs during the coming year. They can do so on an à la carte basis or pay for a season pass bundle that provides a full year of content for $49.99. Previously, the map packs came for free for those who subscribed to Call of Duty Elite for $49.99 a year, but those who didn’t subscribe could pay for the map packs individually.

But Activision has decided that anyone who buys the Call of Duty: Black Ops II game should able to enjoy the non-DLC features of Call of Duty Elite. In an email interview, Activision said that it has sold 2.3 million Call of Duty Elite subscriptions in the past year.

“We’ve learned a lot in our first year of Call of Duty Elite, and we’re very proud that we over-delivered on our commitment of playable content to our premium members,” said Activision Publishing chief executive, Eric Hirshberg. “What we have realized is that several of the Call of Duty Elite services which are currently only available to our premium members for Call of Duty: Modern Warfare 3 are things that would further unite, engage, and delight our player community. So we are going to make them free for Call of Duty: Black Ops II.”

Call of Duty Elite essentially takes a player and makes that person into a more serious gamer. Since those more serious players spend more money and sometimes become year-round fans, it makes sense to open Elite up to as many people as possible.

“We’ve come to the conclusion that Elite has more value as a community-wide platform to drive engagement and connectivity than as a paid-members only service,” Hirshberg said in an email interview with GamesBeat.

Call of Duty Elite’s new free service includes Player HQ, where players can track their Black Ops II multiplayer performance with rich game stats. That includes heat maps that show where you and everyone else dies on a map the most during a match. You can use Player HQ to track challenges and modify your player classes, using the new Pick 10 Create-a-Class system, where it’s easier to customize your soldier’s weapons kit for multiplayer.

Elite will also feature Clan HQ, where you can join an existing clan or start your own, invite friends, and take part in clan operations with digital prizes. The Elite service will have new Zombies Support, where you can track your performance in Zombies cooperative game play matches and compare it to others. And Elite TV will also be free for those who want to watch community shows or learn more about playing the game. You can stay updated via notifications sent to your email or phone.

The map packs for multiplayer combat and the Zombies cooperative game within the game are expected to debut in 2013 for $15 each or $49.99 a year on Xbox Live.

Hirshberg said, “For Call of Duty: Black Ops II, DLC Map Packs will be offered separately from Call of Duty Elite. The Season Pass will be a great way to acquire all four Map Packs at a discount, but if our fans would rather take it one Map Pack at a time, then we’ll offer each pack à la carte for anyone who wants it. What we aren’t doing is requiring a paid membership to access the great player services for Call of Duty: Black Ops II, and we’re thrilled to offer all of Elite’s Call of Duty: Black Ops II features to players for free.”

GameStop president Tony Bartel says, “Consumer anticipation for Call of Duty: Black Ops II is tremendous. We are seeing the highest pre-orders in history. With its current pace, this Call of Duty is on track to break records and is likely to be our biggest game launch of all time.”

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