A Blog by Jonathan Low

 

Apr 9, 2016

Here's Where the Big Money Will Be Made In Virtual Reality

Video gaming, health care and engineering are projected to be the primary applications - and beneficiaries. Which suggests that any activity which can benefit from its visual enhancement is likely to do so. JL

ETCIO.com reports:

According to Goldman Sachs, virtual reality will be a $35 billion annual industry by 2025. Video gaming takes the cake, followed by health care and engineering.
Virtual reality may have gotten off to a rocky start this week with delays and delivery issues for the two early leaders, Facebook's Oculus Rift and HTC's Vive, but don't let that sour you on the idea.
According to Goldman Sachs, virtual reality and its cousin augmented reality, which shows up in things like Microsoft's HoloLens, will be a $35 billion annual industry by 2025. This chart from Statista breaks down the biggest uses, and video gaming takes the cake, followed by health care and engineering.
20160405_VR_AR_Forecast_BI
Statista

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