Yes, intangible assets earn tangible tax burdens, including on sales of digital assets.
And just when so many thought they could leave all their earthly troubles behind. JL
Kyle Orland reports in ars technica:
The2018 Supreme Court decisionSouth Dakota v. Wayfair, Inc., Et Al established that states and localities could charge sales
tax for products sold by online companies that don't have a
physical presence in that state. Aside from possible local sales tax exposure, cryptocurrenciescan be taxed as income or capital gainswhen they're earned, sold, or converted to another form. NFTs could betaxed as collectibles, attracting a top capital gains tax rate of 28% in the US. And the IRS isstarting to crack down on enforcement for crypto-based earningsthanks to a provision in last year's bipartisan infrastructure bill.Second Life, the long-lived online metaverse that still attractsnearly a million monthly active users, has announced it will start charging US users local sales tax on many in-game purchases for the first time since its launch in 2003. That could be a significant drag on the online universe's robust in-game economy and serve as a warning for other nascent metaverse efforts hoping to sell virtual goods to US residents.
Inannouncing the moveMonday,Second Lifedeveloper Linden Labs cited the2018 Supreme Court decisionSouth Dakota v. Wayfair, Inc., Et Al. That decision established that states and localities could charge sales tax even for products sold by online companies that don't have a physical presence in that state. Following that decision, Linden Labs says it has "done our best to shield our residents from these taxes as long as possible, but we are no longer able to absorb them."
As such, starting March 31,Second Lifeusers will be billed for local taxes on recurring billings such as subscriptions and land fees. Linden Labs will continue to absorb any taxes charged on one-time purchases like name changes and purchases of L$ in-game currency. But those costs will be passed on to users "at some point in the future" Linden Labs writes.
"This is news we don’t enjoy sharing, but for the health of the business and ofSecond Life, we can no longer continue absorbing these tax burdens," Linden Labs writes. "Thank you for your understanding and your continued support ofSecond Life."
Declare the pennies on your eyes
Specific sales tax rates canvary widely from state to state, and many localities charge additional sales taxes on top of that. Residents in four states—Delaware, Montana, New Hampshire, and Oregon—pay no sales tax at all, while seven cities—including Seattle, Chicago, Los Angeles, and Oakland, California—charge residents over 10 percentin combined state and local sales taxes on every purchase.
Those taxes could have a significant impact onSecond Life's US customers, who account for nearly half of the user base, according toSimilarWeb estimates for visits to SecondLife.com. All told,Second Life still generates roughly $600 million in economic activity each year and pays users over $80.4 million annually in real-world cash, according toa September report from VentureBeat.
While US users have long had topay income taxes on any real-world money pulled out of theSecond Lifeeconomy, the additional sales tax fees could be a significant drag for many users month to month. "I have to think this will have a huge impact on the Second Life economy and the community culture as a whole," longtimeSecond Lifeobserver and journalist Wagner James Auwrites.
One user on theSecond Lifecommunity forums, Teresa Firelight,detailedhow local California taxes will add about $20 a month to their current $202 of monthly investments inSecond Liferegions and land parcels. That increase could force them to cut back on spending for alternate avatars (or "alts"), which each come with their own taxable $8.25 monthly premium subscription. "Plus there is the annoyance factor... being annoyed at a tax may make me want to cut back my premium alts even more as they expire," Firelight writes.
Enlarge/This virtual tropical island may look a lot like a real-world tax haven, but don't be fooled...
Griping about taxes isn't new toSecond Life, either. Early in the game's history, Linden Labstried to create a complicated tax systemthat automatically deducted more in-world L$ from users that built more in-world objects (thus using up more of Linden Labs' server resources). That led toan organized in-universe tax revolt, which in turn led Linden Labs to change to its current system ofcharging users directly for landvia a monthly fee.
As a Partner and Co-Founder of Predictiv and PredictivAsia, Jon specializes in management performance and organizational effectiveness for both domestic and international clients. He is an editor and author whose works include Invisible Advantage: How Intangilbles are Driving Business Performance. Learn more...
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